Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.
With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
Introduction
Part One: Drawing and Sketching Techniques
1. Using Simple Shapes
2. Put it in Perspective
3. Drawing Figures and Animals
4. Drawing the 'scapes: land, town and sea
5. Capturing Movement
Part Two: Design and Development
6. Developing Ideas
7. Character Development
8. Layout and Background Design
Glossary
Bibliography
Index